Part 1
Part 2
Treasure time.
So, treasure tables are pretty fun. Lots of things to roll. Big numbers of coins. Glittering jewels.
Buuuuuut the treasure tables make little sense to me. How did they come up with all the treasure categories, and why are the values the way they are? I'm sure there are reasons for all of it, and I'm sure if you looked up which monsters carry which treasure type you could probably figure out the gist. But on the surface the tables are an enigma. And when you dig below the surface, it just gets more confusing.
When you roll on the table to determine treasure on anything that isn't a monster lair, you're asked to pick the type yourself. There is a rough guide as to how much most of the categories are worth on average, so you can pick based on that I suppose. Just kind of weird to me and makes me have to think more about pixel bitching to balance the dungeon out.
I'm a PC in a game of ACKS at the moment and while I have a lot of issues with how it plays, I think they did a great job on the economics side. ACKS explains their treasure table based roughly on the idea that gp in treasure should be about 4x the amount of xp from monsters.
Now that, I can get my head around.
TABLE AFTER THE JUMP